It's all about the interupts and support

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  • #1479
    Bished
    Moderator

    O.k. Cream Puffs! When we fight as a team we should support one another. That means:

    Load interrupts= Interrupts will say in the icon remove -1 armor with interrupt. A mob, boss, anyone will have a circled number by their name. It is our job to reduce that number to a broken red shield then someone do a final interrupt. This will knock them down and we do double damage! The bosses will recharge their interrupt field very quickly so we must work as a team.

    Healers/DPS- load a support heal on your bar. I have not seen a tank that can go toe-to-toe with a boss (pre 50). Every healer will need help because damage is being dolled out on a magnificent level. help the main healers before they get so frustrated and hate healing.

    Tanks/DPS- The same can be said for a taunt. Often times the tank can be low on health and we scream “HEAL THE TANK” but a well placed taunt and run can save the day as well. We will have 8 slots now, let’s look at more than just PEW PEW BOOM.

    #1481
    Archy
    Keymaster

    Agreed. Also as a DPS you should not need nor have all of your ability slots setup with DPS abilities. Each class can optimally operate with a rotation of 3 to 4 (maybe 5?) DPS abilities loaded. This means that those other slots are used for utility and heals!

    Focus

    #1497
    Asylumsaint
    Participant

    This post really helped restore some drive in me wanting to heal.

    #1971
    Manorien
    Participant

    Bump!!! Great advice. My groups success have hinged on good interrupts first, dodging fire second, and then dps.

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