Take note, these rules apply only to
dragons and gods, specifically to Lady Vox, Lord Nagafen, Dracoliche,
Cazic Thule, Innoruuk, and bosses in Plane of Sky.
Overview
Every time a player helps to kill one of
these big creatures, they get a Dragon Kill Point, or DKP. Whenever
that player then enters in for an item from one of these big creatures
they get as many chances to win as they have DKP's. If a player
wins an item, they lose DKP's equal to the value of the item.
This system is designed to limit the effect of luck,
and to avoid "bad lottos." A bad lotto is when someone wins an item,
and those present say "he/she should not have won." This is the
case when, say, a druid wins a Mistwalker instead of a ranger. Or
when someone has been on dragon raid after dragon raid seeking to
win one particular item, and someone new (or anyone with less time
invested) shows up and wins it. This system solves these problems
and others.
Tiers
Tiers are designed to ensure that those with more time
invested win an item before those with less time invested. In theory,
over time the extra chances those with more DKP's would have would
win them items, but there's still the possibility that someone with
a great deal of time invested will lose to someone with little time
invested, which is a bad lotto.
The tiers are set up so that those with similar amounts
of time invested (e.g. their DKP values are close) lotto for items,
while those with significantly less DKP's are excluded.
When an item is dropped, those in tier 1 or possibly 1+X
(see below) are the only ones that can enter. If nobody that wants
the item enters at this level, then those in the second tier can
enter. If it's no drop, then the lotto moves to tiers three and
four, otherwise it goes to the guild treasury and is kept until
the next big event. At the next event interested players can lotto
for it, and lottos go through tiers 1 through 3.
If, after a week or 3 events, whichever is longer, an item
is still in the guild treasury, the class restrictions are removed,
and anyone can enter in for the item. This means the items can be
purchased (with DKP's) for use by an under level 46 twink.
If it is apparent that nobody will be entering in for an
item, it can eventually be sold for Hate or Sky money.
Those that aren't present at a raid can still enter in on
items, as shown in the tiers, but they pay a 50% DKP penalty. This
means that if an item would normally cost 10 DKPs and it's won by
someone that isn't present, it costs them 15 DKPs.
Tier 1+X - These tiers are special tiers,
for cases when there is more than one person in tier 1. If there
is more than one person in tier 1, and one or more of them have
5 or more points over the value of the item, then a new tier is
used, tier 1+5, containing only those players that have 5 or more
DKP points over the value of the item. If there is still more then
one, and someone has 10 points over, go to tier 1+10. Then tier
1+15, 1+20, etc.
For example, 3 players enter for a 5 point item.
One with 5 points, one with 10 points, and one with 15 points. The
lotto would take place at tier 1+10, and would contain only the
character with 15 points. If the same lotto occurred with a 4th
person with 17 points, the lotto would still be tier 1+10, and would
contain both the 15 and 17 point players.
Tier 1 - Must have full positive DKP value
for the item and be present.
Tier 2 - Must have full positive DKP value
for the item and be present or have 1.5x positive DKP value
and be anywhere.
Teir 3 - Must have full positive DKP value
for the item and be present or have 0.75x positive DKP value
and be anywhere. If won in the second manner, the cost is still
1.5x normal, but the remote player doesn't need all the DKPs up
front.
Tier 4 - This tier is only for no drop
items. When it is reached, the player(s) with the least negative
DKP values that want the item can enter.
If a player doesn't have enough DKP's to pay
for it outright, they simply go negative. Until they have positive
DKP's again they can't enter any lottos.
Lotto Restrictions
- Who can enter
Only those players that can actually use the item
(i.e. class/race is listed on the item, with exceptions noted below
for certain items) can enter the lotto. If a player has more than
one character that is dragon capable (level 46+), then they can
enter as any of them provided they say so before the creature dies.
This is so everyone knows who they'll be lottoing against. If someone
looks around and sees only two people they'll be lottoing against,
and something great drops for their class, they shouldn't have to
suddenly compete with 10 others that come out of the woodwork.
After an item
is won
Any items won through this system (except as noted
above) can not be traded, sold, or given away without prior
consent. Items can be given to a secondary, but only if the
item is won in a secondary lotto, or the item has been replaced
with something better, after the item was won. Items no longer wanted
can be put up for lotto at any big event. If someone enters and wins
it, they receive back DKP's equal to the value of the item. Basically
the winner transfers their DKP's to the person putting up the item. If
noone wants it, they keep it, and get no DKP's but can try again next
lotto. Items that nobody wants can be turned in to the treasury for half
DKP value. If the item was won outside of our DKP system, it can be turned
in to the system, but at half normal DKP's.
Big Mob DKP Values
Because of the loot dropped, different big mobs give
different amounts of DKP's.
DKP Values
Here are the items we have points for so far, and any
special rules for who can enter in a lotto for the item. Please refer
to the Values
page.
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